- #Adobe flash cs6 for dummies how to
- #Adobe flash cs6 for dummies movie
- #Adobe flash cs6 for dummies professional
If you need to reuse a symbol after you add it to your library, you can simply drag a copy from the Library panel and drop it on the stage. Use the Property inspector to determine whether an object is a symbol or a drawing object if you’re unsure - a distinctive icon and description appear for each one at the top of the Property inspector.įigure 3-2: A symbol appears enclosed in a bounding box and the Property inspector (right) shows the symbol’s name and type. (See Figure 3-2.) The Property inspector confirms that the selection is now a graphic symbol (indicated by the icon), and this is your first instance of that symbol ready for use.ĭon’t confuse symbols with drawing objects: Both display artwork inside a bounding box, but drawing objects don’t have the same abilities as symbols, nor are they stored automatically in your library. Whenever you convert existing graphics to a symbol, the graphics remain on the stage, enclosed inside a blue bounding box. Your new symbol is now listed in the Library panel. Enter a name for the symbol, choose Graphic from the Type drop-down list, and click OK. The Convert to Symbol dialog box appears.Ĥ. Using the Selection tool, select the new artwork on the stage. Create some interesting artwork by using the drawing tools.Ģ. Note:The symbol won’t appear on the stage until you place it from the Library (discussed later in this chapter).įollow these steps to create a graphic symbol from existing artwork on the stage:ġ. You see your new symbol listed in the Library panel. Choose Scene 1 from the navigation bar above the stage to exit the symbol and return to the main Timeline.
Within the new symbol, use your drawing or type tools to create some interesting artwork.Ĥ. You see a blank slate on the stage, where you can add to your symbol.ģ. Assign a name to the symbol, select Graphic from the Type drop-down list, and click OK. The Create New Symbol dialog box appears.Ģ. Choose Insert⇒ New Symbol or choose New Symbol from the Panel menu in the upper-right corner of the Library panel. You can also create empty graphic symbols from the Library panel or by choosing Insert⇒New Symbol and adding content to them afterward.įollow these steps to create a graphic symbol:ġ. You can convert any object on the stage into a graphic symbol, which allows you to take advantage of additional features that are unique to symbols. Most common animation sequences in Flash require the use of symbols, so you should become familiar with the most basic symbol type: graphics.
#Adobe flash cs6 for dummies movie
You can find out more about button and movie clip symbols in Chapters 6 and 7 of this minibook. Symbols are broken down into three main categories: graphics, buttons, and movie clips. Any changes made to the original (or master) automatically updates any instances of the same symbol used throughout the movie.
Most importantly, each instance remains linked to the original in your library. Simply drag and drop a copy (an instance) from the Library panel onto the stage anywhere in your movie. What makes symbols powerful is that you can reuse them as many times as necessary. If you don’t see your Library panel, choose Window⇒Library to open it.įigure 3-1: The Library panel houses symbols that you create from graphics you’ve created as well as sounds, images, and font files that you import into your movie. You manage your library from the Library panel, which is visible in the default workspace. As you build your Flash movie, you can add any piece of artwork you’ve imported or created on the stage to the library, where it’s stored as a symbol, as shown in Figure 3-1.
#Adobe flash cs6 for dummies how to
Because the symbol is an essential part of creating animation in Flash, we show you how to create and modify symbols before you dive into your first animation tasks.Įach Flash document contains a library, a repository of reusable graphics, animations, buttons, sounds, video, and even fonts. In an effort to bring motion to the mobile masses, Flash CS6 introduces new options for publishing your movies as mobile applications for IOS and Android, taking Flash in a new direction as a multi-platform animation and rich media tool.īefore beginning with animation, it’s essential to explore two central concepts in Flash: symbols and the library.
In this chapter, you bring your creations to life with movement, interactivity, and sounds.
Working with frames and keyframes in the TimelineĪfter you get familiar with the Flash drawing tools, you’ll want to dive into what Flash is best known for: animation.
#Adobe flash cs6 for dummies professional
Adobe Creative Suite 6 Design and Web Premium All-in-One For Dummies (2012) Book VII Flash Professional CS6 Chapter 3: Symbols and Animation